virtual reality user

Virtual Reality: To Boldly Go Where No Copyright Infringement Has Gone Before?

Virtual reality (VR) is a unique puzzle in copyright infringement because of its relative newness—at least, compared to other copyright-protected materials. Despite that, we have a pretty good idea of the technology’s potential, as anybody familiar with the Enterprise-D’s holodeck can testify to. A television show, book, or sculpture is presented to the viewer as… READ MORE

Trademarking the Name of a Video Game

A trademark is a mechanism for identifying the source of a good or service and a technique for providing marketing advantages for the owner of the trademark. See Trade Dress Protection. According to the United States Patent and Trademark Office (hereinafter USPTO), it is “any word, name, symbol, or device, or any combination thereof, other… READ MORE

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