As soon as an individual expresses an idea, phrase, or some other form of creativity in a tangible medium of expression, it has copyright protection. The United States government makes all works protected, whether registered or not, in order to promote creativity and allow for all original thoughts to be owned by the creators. While a game developer’s work is automatically protected under copyright laws, there are still substantial benefits to registering the work with the United States Copyright Office.
Benefits of Registration
A game has many components, and those that require creativity (for example, story lines, characters, songs, visual designs, and names within the game) can be protected under copyright laws. By registering any of these components with the Copyright Office, the developer gains additional protections for his or her work. If there is ever suspicion of copyright infringement, an individual must register his or her work with the Copyright Office prior to bringing any legal action against a potentially violating party.
There are also benefits to registering the works before they are published. By registering their work, a developer is putting all others on notice and making it harder for anyone to claim accidental infringement. Copyright registration can also be used as evidence against other parties in infringement lawsuits.
Registering a Developer’s Work
Registration through the Copyright Office is relatively easy and cheap. Registration fees start as low as $35, and the process can be done online. A developer may want to register many components of a single app through its creation. As long as the author of all components is the same, they can be registered together in what is called a “collection.”
Protecting Other Material
Developers create works that encompass computer code, characters, and attention-grabbing titles. Not all of these works can be copyright protected. For computer code, the direct material written or typed out can be copyright protected, and the use of a potential innovative patent could further protect the science behind what makes the game creative. Furthermore, registering the game’s title with the United States Patent and Trademark Office can grant the app additional protections under trademark law.
Mobile Game Attorneys
Protecting a developer’s work does not stop at copyright registration. With the ever-growing world of mobile gaming apps, it is critical that developers protect every aspect of their work. If you have mobile game developing needs, contact one of our Mobile Game Attorneys at 855-473-8474.
What Copyright Protects in a Mobile Game
Copyright protection in a mobile game is not a single registration—it is a layered bundle of rights covering distinct creative elements. The Copyright Act, 17 U.S.C. § 102, protects original works of authorship fixed in a tangible medium of expression, and a mobile game contains multiple independently protectable works:
- Source code and object code — Protected as literary works under § 102(a)(1). Apple Computer, Inc. v. Franklin Computer Corp., 714 F.2d 1240 (3d Cir. 1983) established that both source code and object code are copyrightable.
- Visual art and character designs — Protected as pictorial, graphic, and sculptural works under § 102(a)(5)
- Audiovisual content — Game sequences, cutscenes, and the dynamic audiovisual display of gameplay are protected as audiovisual works under § 102(a)(6)
- Music and sound effects — Protected as musical works and sound recordings under §§ 102(a)(2) and (7)
- Story and script — Literary and dramatic works under §§ 102(a)(1) and (3)
What copyright does not protect is equally important: the underlying idea, system, or method of play is not copyrightable. Under the idea-expression dichotomy codified in § 102(b), copyright protects the specific expression of an idea, not the idea itself. Mechanics—the rules of how a game is played—generally fall on the unprotectable idea side of that line. This is why many games share similar gameplay mechanics without infringing each other’s copyrights.
Timing of Registration and Statutory Damages
The timing of copyright registration determines the remedies available in an infringement lawsuit. Under 17 U.S.C. § 412, a copyright owner may recover statutory damages and attorney fees only if the work was registered before the infringement commenced—or, for published works, within three months of first publication. This makes pre-launch or launch-day registration a critical risk management step for game developers.
Statutory damages range from $750 to $30,000 per infringed work, and up to $150,000 per work for willful infringement. These amounts are significant relative to the actual damages that are often difficult to prove in game copying cases—particularly where the infringing party distributed a copied game for free or at a price that makes lost profits hard to quantify. A developer who registers before infringement occurs is in a substantially stronger negotiating and litigation position than one who registers after the fact.
Registering a Game as a Collection
Developers often create games through a multi-year process involving iterative releases, updates, and expansions. The Copyright Office permits registration of multiple works created by the same author as a single “collection” or unit of publication, which can reduce the cost and complexity of registration. However, the rules for what qualifies as a registrable collection are nuanced—works must be assembled and published together, and the authorship of all components must be consistent.
For games with multiple contributors—artists, composers, writers, and coders—developers should ensure that all contributors have executed written work-for-hire agreements or copyright assignments before attempting to register the work as a single unified copyright. A registration filed on behalf of the developer but covering works actually owned by unassigned contributors can be challenged and cancelled.
DMCA Takedowns and App Store Enforcement
For mobile games distributed through the Apple App Store or Google Play, copyright registration provides the foundation for effective platform enforcement. Both platforms have DMCA-compliant takedown processes that allow rights holders to report infringing apps. A registered copyright makes the notice more credible and the takedown faster. Apple and Google each have intellectual property reporting forms; properly documented takedown notices—citing registration numbers and specific infringing elements—are resolved faster than informal complaints.
If you are a mobile game developer looking to protect your intellectual property through copyright registration or to respond to infringement, contact Revision Legal at 855-473-8474 or complete the contact form on this page. Our attorneys understand the specific needs of app developers and can help you register, enforce, and defend your creative work.
Copyright Enforcement Against Clone Games
One of the most pressing intellectual property problems for mobile game developers is the proliferation of “clone” games—apps that copy the visual design, character art, and audiovisual presentation of successful games while implementing slightly different underlying mechanics. Copyright law’s protection of audiovisual expression, character designs, and specific graphical elements provides the primary legal tool against clones, since game mechanics and rules themselves are not protectable under § 102(b).
In Tetris Holding, LLC v. Xio Interactive, Inc., 863 F. Supp. 2d 394 (D.N.J. 2012), the court found that Tetris’s audiovisual expression—the specific look and feel of the falling brick game—was protectable even though the underlying gameplay concept was not. The court enjoined the clone game’s distribution, illustrating that copyright can be a powerful tool against clones that copy the look and feel of a game even without copying actual code. Developers who register their games with the Copyright Office before launch are positioned to pursue injunctive relief and statutory damages against clone developers quickly and effectively. Contact Revision Legal at 855-473-8474 if your mobile game has been cloned.