virtual reality user

Virtual Reality: To Boldly Go Where No Copyright Infringement Has Gone Before?

Virtual reality (VR) is a unique puzzle in copyright infringement because of its relative newness—at least, compared to other copyright-protected materials. Despite that, we have a pretty good idea of the technology’s potential, as anybody familiar with the Enterprise-D’s holodeck can testify to. A television show, book, or sculpture is presented to the viewer as… READ MORE

Trademarking the Name of a Video Game

A trademark is a mechanism for identifying the source of a good or service and a technique for providing marketing advantages for the owner of the trademark. See Trade Dress Protection. According to the United States Patent and Trademark Office (hereinafter USPTO), it is “any word, name, symbol, or device, or any combination thereof, other… READ MORE

3rd Circuit Better Defines Right of Publicity in EA Sports Case

If you have ever played EA Sports’s NCAA Football, then you know one of the best things about the game is its realism.  Although the NCAA prohibits EA Sports from using the names of the players, EA Sports recreates the likenesses of the players from each school.  EA replicates each player’s height, weight, physical appearance,… READ MORE

NYAN: Warner Brothers Sued For Copyright Infringement For Use of Nyan Cat

Warner Brothers has been sued for trademark infringement and copyright infringement by the creators of Internet memes Nyan Cat and Keyboard Cat. Keyboard Cat is a video uploaded to YouTube in 2007 that shows a cat playing a keyboard.—aiyznGQ   Nyan Cat, well, Nyan Cat is annoying and best described by the Plaintiff’s… READ MORE

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